Tech-Powered Solutions for Esports and GameTertainment in SEA


Built on Legacy

In 2004, "Mineski" was just a college Dota team with dreams of turning their passion for games into a career. Over a decade later and that competitive fire blazed a trail for the esports industry in Southeast Asia. Now, Mineski Global is not just a team but an organization of over 200 employees and offices across Southeast Asia.

Driving The Future

As Mineski Global continues to evolve, we seek to continue disrupting the esports and gametertainment space. We want to unlock the gamer in everyone as a B2B SaaS that specializes in gamification technology. Guided by our pioneering spirit, we are always looking for new ways to connect gamers to brands.

Latest Announcements

PESO partners with Mineski to promote youth opportunities in growing esports industry

Pilipinas E-Sports Organization (PESO), the National Sports Association for esports in the country recognized by the Philippine Olympic Committee, recently formalized a partnership with Pillar Digital E-Commerce, Inc., the parent company of Mineski Philippines, to officially accredit Mineski’s Youth Esports Program (YEP) as one of PESO’s flagship activities in 2021 to promote the growth of esports among its local stakeholders.   YEP is an initiative by Mineski and the Philippine Collegiate Champions League that promotes responsible gaming among young people and brings co-curricular esports programs to schools nationwide. YEP also recognizes chapter organizations within universities, organizes the National Interschool Cyber…

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Through the Pandemic: Mineski Global continues to catalyze esports growth in SEA

While 2020 put a damper on most industries, it did not stop the upward trajectory of esports across Southeast Asia. The esports and gaming industry was fortunate to have benefited from the pandemic’s strict safety protocols that hindered mobility, made working and studying from home the norm, and hastened the shift to digital for everyone.    2020 saw a higher proportion of smartphone users play mobile games, with the global mobile gaming market estimated to have reached US$76 billion in worldwide revenue in 2020, a 12% increase from figures recorded the previous year. The year also saw a resurgence in…


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